Pathfinder 1e Spell Abjuration

Cloak Of Chaos

+4 to AC, +4 resistance, and SR 25 against lawful spells.

School
Abjuration
Casting Time
1 standard action
Range
20 ft.
Target
Duration
1 round/level (D)
Saving Throw
See text
Spell Resistance
No
Components
V S F

A random pattern of color surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by lawful creatures, and causing lawful creatures that strike the subjects to become confused. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from law, the benefit of this spell applies against all attacks, not just against attacks by lawful creatures.

Second, each warded creature gains spell resistance 25 against lawful spells and spells cast by lawful creatures.

Third, the abjuration protects from possession and mental influence, just as protection from law does.

Finally, if a lawful creature succeeds on a melee attack against a warded creature, the offending attacker is confused for 1 round (Will save negates, as with the confusion spell, but against the save DC of cloak of chaos).

Effects

one creature/level in a 20-ft.-radius burst centered on you
Source

Core Rulebook

Attribution

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