Pathfinder 1e Spell Conjuration Creation

Cold Iron Fetters

Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half.

School
Conjuration
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
One creature
Duration
1 round/level (D)
Saving Throw
Reflex negates
Spell Resistance
No
Components
V S M DF

Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half. Any flying target has its maneuverability worsened by two steps (from good to poor, for example, to a minimum of clumsy maneuverability). Additionally, if the target has DR/cold iron or DR/cold iron and magic, it is unable to use supernatural or spell-like means of movement (such as dimension door, teleport, or tree meld) for the duration of the spell.

View references and cross-links for Cold Iron Fetters

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