Pathfinder 1e Spell Illusion

Color Spray

Knocks unconscious, blinds, and/or stuns weak creatures.

School
Illusion
Casting Time
1 standard action
Range
15 ft.
Area
Cone-shaped burst
Duration
Instantaneous; see text
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S M

A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HDThe creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HDThe creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

Effects

cone-shaped burst
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.