Pathfinder 1e
Spell
Transmutation
Control Construct
Take control of a construct.
- School
- Transmutation
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One construct
- Duration
- Concentration
- Saving Throw
- None (see text)
- Spell Resistance
- No
- Components
- V S
You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's HD). If the construct's creator or master is present and trying to control the construct, you both must make opposed Spellcraft checks each round to control the construct.