Pathfinder 1e
Spell
Enchantment
Compulsion
Crime Of Opportunity
You instill overwhelming avarice in the target and impel them toward a wild spree of larceny.
- School
- Enchantment
- Casting Time
- 1 standard action
- Range
- Close
- Target
- One creature
- Duration
- 1 round
- Saving Throw
- Will negates
- Spell Resistance
- Yes
- Components
- V S M
You instill overwhelming avarice in the target and impel them toward a wild spree of larceny. A creature affected by crime of opportunity must roll percentile dice to determine what action they take. 1-25 - Act normally, but with suspicion toward others. (No benefit from teamwork feats, aid another; 50%% to avoid receiving harmless spells). 26-50 - Attempt to steal form nearest creature (slight of hand or combat maneuver), then flee. 51-75 - Attempt to break or vandalize nearest unattended manufactured object or structure. 76-100 - Attack the nearest creature. A character affected by crime of opportunity who is unable to carry out the indicated action moves toward the nearest source of cover or concealment and attempts a Stealth check to hide. An affected creature with the ability to turn invisible (including through the use of magic items or spells) does so instead of attempting a Stealth check.