Pathfinder 1e Spell Enchantment Compulsion

Crime Of Opportunity

You instill overwhelming avarice in the target and impel them toward a wild spree of larceny.

School
Enchantment
Casting Time
1 standard action
Range
Close
Target
One creature
Duration
1 round
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S M
You instill overwhelming avarice in the target and impel them toward a wild spree of larceny. A creature affected by crime of opportunity must roll percentile dice to determine what action they take. 1-25 - Act normally, but with suspicion toward others. (No benefit from teamwork feats, aid another; 50%% to avoid receiving harmless spells). 26-50 - Attempt to steal form nearest creature (slight of hand or combat maneuver), then flee. 51-75 - Attempt to break or vandalize nearest unattended manufactured object or structure. 76-100 - Attack the nearest creature. A character affected by crime of opportunity who is unable to carry out the indicated action moves toward the nearest source of cover or concealment and attempts a Stealth check to hide. An affected creature with the ability to turn invisible (including through the use of magic items or spells) does so instead of attempting a Stealth check.

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