Crusader's Edge
When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders.
- School
- Transmutation
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Melee weapon touched
- Duration
- 1 minute/level
- Saving Throw
- Fort negates
- Spell Resistance
- No
- Components
- V S M
When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Furthermore, whenever you score a successful critical hit against an outsider with the evil subtype, you not only deal normal critical damage with the weapon but also nauseate the outsider for 1d3 rounds--the outsider can reduce this nauseated condition to sickened for 1 round with a successful Fortitude save.
Whenever you confirm a critical hit against an outsider with the evil subtype, you gain 2d6 temporary hit points. While wielding this weapon, you gain a +2 sacred bonus on saving throws against spells, spell-like abilities, and special abilities originating from evil outsiders.
Augmented (5th): You can expend two uses of mythic power to give the touched weapon the holy weapon special ability.