Pathfinder 1e
Spell
Conjuration
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5).
- School
- Conjuration
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Creature touched
- Duration
- Instantaneous
- Saving Throw
- Will half (harmless); see text
- Spell Resistance
- No
- Components
- V S
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.