Pathfinder 1e Spell Conjuration

Cure Light Wounds

Cures 1d8 damage + 1/level (max +5).

School
Conjuration
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
Instantaneous
Saving Throw
Will half (harmless); see text
Spell Resistance
No
Components
V S

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Effects

creature touched
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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