Pathfinder 1e Spell Necromancy

Curse Water

Makes water unholy.

School
Necromancy
Casting Time
1 minute
Range
Touch
Target
Flask of water touched
Duration
Instantaneous
Saving Throw
Will negates (object)
Spell Resistance
No
Components
V S M · 25 gp

This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water (see Equipment). Unholy water damages good outsiders the way holy water damages undead and evil outsiders.

Effects

flask of water touched
Source

Core Rulebook

Attribution

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.