Pathfinder 1e Spell Abjuration

Darkvault

You ward an area's shadows such that light cannot penetrate them.

School
Abjuration
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels) Area 30-ft.-radius emanation
Target
—
Duration
24 hours
Saving Throw
None
Spell Resistance
No
Components
V S M

You ward an area's shadows such that light cannot penetrate them.

The illumination level in the affected area no longer changes when non-magical light enters it. Any magical effect must succeed at a caster level check (DC = 10 + your caster level) in order to change the light level within the spell's radius. Darkvault has no effect on spells or effects that would make the spell's area darker.

The spell must be cast on an area, such as a cave or room. A spellcaster of 11th level or higher can make darkvault permanent with a permanency spell, at a cost of 7,500 gp.

View references and cross-links for Darkvault

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