Pathfinder 1e
Spell
Enchantment
Daze Monster
Living creature of 6 HD or less loses its next action.
- School
- Enchantment
- Casting Time
- 1 standard action
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One living creature of 6 HD or less
- Duration
- 1 round
- Saving Throw
- —
- Spell Resistance
- No
- Components
- V S M
This spell functions like daze, but it can affect any one living creature of any type. Creatures of 7 or more HD are not affected.