Pathfinder 1e Spell Enchantment

Daze

A single humanoid creature with 4 HD or less loses its next action.

School
Enchantment
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One humanoid creature of 4 HD or less
Duration
1 round
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S M

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

Effects

one humanoid creature of 4 HD or less
Source

Core Rulebook

Attribution

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