Pathfinder 1e
Spell
Enchantment
Daze
A single humanoid creature with 4 HD or less loses its next action.
- School
- Enchantment
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One humanoid creature of 4 HD or less
- Duration
- 1 round
- Saving Throw
- Will negates
- Spell Resistance
- Yes
- Components
- V S M
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.