Pathfinder 1e Spell Necromancy

Deadly Juggernaut

Your might increases with every kill you make.

School
Necromancy
Casting Time
1 standard action
Range
Personal
Target
You
Duration
1 minute/level
Saving Throw
Spell Resistance
No
Components
V S

With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time you reduce a qualifying opponent to 0 or few hit points (maximum +5 bonus and DR 10/—) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice –4.

Effects

you
Attribution

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