Pathfinder 1e
Spell
Necromancy
Death Knell Aura, Greater
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round.
- School
- Necromancy
- Casting Time
- 1 standard action
- Range
- 20 ft.
- Area
- 20-ft.-radius emanation, centered on you
- Duration
- 1 round/level (D)
- Saving Throw
- Will negates
- Spell Resistance
- Yes
- Components
- V S
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.