Pathfinder 1e
Spell
Necromancy
Death Knell Aura
You gain a shimmering gray aura that feeds on the souls of creatures who die within it.
- School
- Necromancy
- Casting Time
- 1 standard action
- Range
- 20 ft.
- Area
- 20-ft.-radius emanation, centered on you
- Duration
- 1 round/level (D)
- Saving Throw
- Will negates
- Spell Resistance
- Yes
- Components
- V S
You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at -1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the benefits of death knell.