Pathfinder 1e Spell Necromancy

Deathwine

This spell allows you to turn a potion into a temporary pool of necromantic energy.

School
Necromancy
Casting Time
1 minute
Range
Touch
Target
1 potion touched/level
Duration
1 hour/level
Saving Throw
None (object)
Spell Resistance
No
Components
V S

This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conjuration (healing) spell can be affected by this spell. An affected potion turns dark red and reveals a necromantic aura if detect magic is cast on it while it remains under this spell's effects.

When you drink a potion affected by this spell, you do not gain the potion's normal effect. Instead, the first necromancy spell you cast within the next minute is cast at a higher caster level. The bonus to caster level is equal to the spell level of the spell used to create the potion that deathwine affects. For example, a 5th-level wizard who drinks deathwine made from a potion of cure serious wounds would cast his next necromancy spell as an 8th-level caster, as cure serious wounds is a 3rd-level spell.

In addition, any undead creature (or other creature healed by negative energy) that drinks a potion affected by deathwine is healed of 1d8 points of damage. Any potion not imbibed before this spell's duration expires is destroyed at the end of the deathwine's duration.

View references and cross-links for Deathwine

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