Pathfinder 1e Spell Necromancy

Defending Bone

You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks.

School
Necromancy
Casting Time
1 standard action
Range
Personal
Target
You
Duration
1 hour/level or until discharged
Saving Throw
None
Spell Resistance
No
Components
V S F DF

You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks.

You gain damage reduction 5/bludgeoning. Once the bone has prevented a total of 5 points of damage per caster level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have damage reduction from another source.

View references and cross-links for Defending Bone

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