Library / Magic
Defensive Shock
Electricity damages your attackers.
Description
Electrical energy floods your body, shocking the next creature that touches you. Any creature striking you with its body or a handheld weapon takes 1d6 points of electricity damage per two caster levels (maximum 6d6). If the attacker has spell resistance, it applies against this damage. Each time the spell discharges, the number of damage dice it deals is halved (rounded down); when the spell's damage dice reach 0, the spell ends.
Source: Ultimate Magic
Effects
you
Casting
- System
- PF1E
- School
- Evocation
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- personal
- Target
- you
- Area
- —
- Duration
- 1 minute/level or until discharged
- Saving Throw
- —
- Spell Resistance
- No
- Components
- V, S, M
Class Levels
Components
V
S
M
a hollow metal sphere
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Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.