Pathfinder 1e
Spell
Abjuration
Dispel Chaos
+4 bonus against attacks by chaotic creatures.
- School
- Abjuration
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- —
- Duration
- 1 round/level or until discharged, whichever comes first
- Saving Throw
- —
- Spell Resistance
- No
- Components
- V S DF
This spell functions like dispel evil, except that you are surrounded by constant, blue lawful energy, and the spell affects chaotic creatures and spells rather than evil ones.