Pathfinder 1e
Spell
Abjuration
Dispel Law
+4 against attacks by lawful creatures.
- School
- Abjuration
- Casting Time
- —
- Range
- —
- Target
- —
- Duration
- —
- Saving Throw
- —
- Spell Resistance
- No
- Components
- —
This spell functions like dispel evil, except that you are surrounded by flickering, yellow chaotic energy, and the spell affects lawful creatures and spells rather than evil ones.