Pathfinder 1e Spell Transmutation

Divine Pursuit

Gain a movement type of your prey.

School
Transmutation
Casting Time
1 standard action
Range
Personal
Target
You
Duration
1 minute/level; see text
Saving Throw
—
Spell Resistance
No
Components
V S

Select one creature within 60 feet that you have damaged. If that creature has a burrow, climb, fly, or swim speed, you gain that form of movement for the duration of the spell at the same speed and maneuverability as the selected creature. If this gives you the burrow or swim speed, you can breathe while burrowing or swimming. If the creature moves 1,000 feet or more from you, the spell ends. If the creature has more than one of these types of movement, you select one from the types available to the creature.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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