Pathfinder 1e Spell Abjuration

Dream Shield

You ward the target's mind against intrusion and influence while she is unconscious.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
1 hour/level
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V S M

You ward the target's mind against intrusion and influence while she is unconscious. While sleeping, the target is protected against divinations such as nondetection and gains spell resistance equal to 10 + your caster level against mind-affecting effects. In addition, the subject immediately receives another saving throw (if one was allowed to begin with) against any spell or effect that would possess or exercise direct mental control over her. This functions in all respects like the second property of protection from evil but it applies regardless of the alignment of the creature or object that created the possession or mental influence effect.

If the target is awake, instead of the previous effects, the dream shield provides a +4 bonus on saving throws against sleep effects.

The spell's other effects are suppressed while the target is awake.

If the target falls asleep or is otherwise rendered unconscious, the other effects of the dream shield resume. Every 10 minutes spent awake consumes 1 hour of the dream shield's duration.

View references and cross-links for Dream Shield

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.