Pathfinder 1e Spell Necromancy

Earsend

You cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control.

School
Necromancy
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
Creature touched
Duration
10 minutes/level
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V S M

You cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control. This functions like skinsend, except your ear is a Fine construct with a fly speed equal to your base speed and a bonus on Fly checks equal to half your caster level. Your sense of hearing functions from your animated ear as if it were connected to your head, allowing you to hear as well as you normally could from your animated ear's vantage point.

View references and cross-links for Earsend

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.