Pathfinder 1e Spell Transmutation

Elude Time

Puts you in temporary suspended animation.

School
Transmutation
Casting Time
1 standard action
Range
Personal
Target
You
Duration
Up to 1 minute/level; see text
Saving Throw
—
Spell Resistance
No
Components
V S M · 500 gp

You place yourself in a state of suspended animation, similar to temporal stasis. At the time of casting, you choose when the stasis will expire, up to the maximum duration of the spell. Until the duration ends, time ceases to flow for you, and all bodily functions cease. No force or effect can harm you until the spell expires or is removed, such as by a successful dispel magic spell.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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