Pathfinder 1e Spell Abjuration

Endure Elements

Exist comfortably in hot or cold regions.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
24 hours
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V S

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

Effects

creature touched
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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