Pathfinder 1e Spell Transmutation

Entangle

Plants entangle everyone in 40-ft. radius.

School
Transmutation
Casting Time
1 standard action
Range
Long (400 ft. + 40 ft./level)
Area
Plants in a 40-ft.-radius spread
Duration
1 min./level (D)
Saving Throw
Reflex partial; see text
Spell Resistance
No
Components
V S DF

This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Effects

plants in a 40-ft.-radius spread
Source

Core Rulebook

Attribution

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