Pathfinder 1e Spell Evocation

Extreme Buoyancy

The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.

School
Evocation
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
10 minutes/level
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S M DF

The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged.

View references and cross-links for Extreme Buoyancy

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