Pathfinder 1e Spell Enchantment Compulsion

False Belief

You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length.

School
Enchantment
Casting Time
10 minutes, plus length of memory to be altered
Range
Touch
Target
Willing creature touched
Duration
(CASTERLEVEL) hours
Saving Throw
None
Spell Resistance
No
Components
V S M
You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length. When the duration of this expires, the target's real memory returns, and the false memory fades to little more than a vague outline, like a dream. This false memory seems true to the target, so effects that detect lies or force the target to speak the truth (as the subject understands it) don't detect the falsehood.
View references and cross-links for False Belief

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.