Pathfinder 1e
Spell
Transmutation
Fear The Sun
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
- School
- Transmutation
- Casting Time
- 1 standard action
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- Up to one creature/level, no two of which can be more than 30 ft. apart
- Duration
- 1 round/level
- Saving Throw
- Fort negates
- Spell Resistance
- Yes
- Components
- V S M
Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn.