Pathfinder 1e Spell Transmutation

Fear The Sun

Each target that fails its saving throw gains light blindness, as per the universal monster rule.

School
Transmutation
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
Up to one creature/level, no two of which can be more than 30 ft. apart
Duration
1 round/level
Saving Throw
Fort negates
Spell Resistance
Yes
Components
V S M

Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn.

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