Pathfinder 1e Spell Enchantment Compulsion

Fiendish Wrath

Each affected creature flies into a combat frenzy.

School
Enchantment
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
One willing living creature per 3 levels, no two of which can be more than 30 ft. apart
Duration
Concentration + 1 round/level (D)
Saving Throw
None
Spell Resistance
Yes
Components
V S

Each affected creature flies into a combat frenzy. The target gains a +2 morale bonus to Strength and Constitution, and a +1 morale bonus on Will saves. If an affected creature strikes an enemy with two claw attacks or two unarmed strikes while in this frenzy, it can use the rend ability, dealing an additional amount of damage equal to its claw or unarmed strike damage plus 1-1/2 times its Strength bonus.

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