Pathfinder 1e Spell Evocation

Final Sacrifice

You disrupt the conjuring energies within a summoned creature, causing it to violently explode.

School
Evocation
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One summoned creature
Duration
Instantaneous
Saving Throw
Fort negates, then Reflex half (see text)
Spell Resistance
Yes
Components
V S

You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target. This damage is fire damage unless the target creature has the cold or water subtype, in which case it's cold damage. Creatures caught in this explosion take half damage if they succeed at their Reflex saves against this spell's DC. Final sacrifice can detonate a summoner's eidolon, though an eidolon receives a +4 bonus on its Fortitude save unless the spell is cast by the eidolon's own summoner.

If this spell targets an eidolon, creatures within 20 feet of the eidolon take an amount of damage equal to 1d4 + 1/2 the caster level of the summoner who controlled the eidolon.

View references and cross-links for Final Sacrifice

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.