Firebrand
Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.
- School
- Transmutation
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature/4 levels, no two of which can be more than 30 ft. apart
- Duration
- 1 round/level
- Saving Throw
- Will negates (harmless), but see below
- Spell Resistance
- No
- Components
- V S
You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as if it were a torch. While the firebrand burns, any creature it marks is immune to damage from any fire spell you cast. All of the target's weapons (both natural and manufactured) inflict +1d6 points of fire damage on a hit (this bonus fire damage stacks with any amount of fire damage a creature's weapons might already inflict). At any point during the spell's duration, a creature bearing a firebrand can launch a beam of fire at any target within 30 feet as a swift action. This ray requires a ranged touch attack to hit and deals 6d6 points of fire damage. Once a creature uses its firebrand to fire a ray in this manner, the effects of the spell end for that creature.