Pathfinder 1e
Spell
Transmutation
Flash Fire
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.
- School
- Transmutation
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- 1 firearm
- Duration
- Instantaneous
- Saving Throw
- Will negates (object); see text
- Spell Resistance
- No
- Components
- V S M
The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a –4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.