Pathfinder 1e Spell Transmutation

Flash Fire

Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.

School
Transmutation
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
1 firearm
Duration
Instantaneous
Saving Throw
Will negates (object); see text
Spell Resistance
No
Components
V S M

The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a –4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.

Effects

1 firearm
Attribution

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