Pathfinder 1e Spell Conjuration Teleportation

Flash Forward

DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position.

School
Conjuration
Casting Time
1 standard action
Range
Personal
Target
You
Duration
Instantaneous
Saving Throw
None (harmless)
Spell Resistance
No
Components
V S F

DESCRIPTION

You cheat the laws of time and enter into combat before reverting back to your original position. As part of the action to cast the spell, you make a charge attack against an enemy. You make this charge attack normally, accounting for terrain, obstacles, attacks of opportunity, attack rolls, and damage rolls. At the end of your charge action, you instantly teleport back to your original location as a free action. Any damage or conditions dealt by you or to you during this action are real and remain when you return to your original location.

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