Pathfinder 1e Spell Enchantment Compulsion

Fleeting Memory

You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends.

School
Enchantment
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature
Duration
1 round/level (D)
Saving Throw
Will partial
Spell Resistance
Yes
Components
V

You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends.

Fleeting memory doesn't wipe out its target's memories until the end of its duration, so the target can remember the preceding rounds until the spell's duration ends. If the spell ends prematurely, either because you dismiss it or because it is dispelled, it disperses without affecting its target's memory.

Whether or not the target's save is successful, the target forgets that you cast a spell.

Source

Black Markets

View references and cross-links for Fleeting Memory

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