Pathfinder 1e Spell Conjuration

Font Of Spirit Magic

You amplify the effect of magic associated with your spirit and wandering spirit (any spells on the spirit magic spell lists for these spirits).

School
Conjuration
Casting Time
1 standard action
Range
30 Ft.
Target
30-ft.-radius emanation centered on you
Duration
Concentration + (CASTERLEVEL) rounds
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V S M · 50 gp
You amplify the effect of magic associated with your spirit and wandering spirit (any spells on the spirit magic spell lists for these spirits). When allies within the area cast these spells, they gain a +2 bonus on caster level checks and concentration checks, as well as to spell DCs. This bonus is a sacred bonus if you are good-aligned or a profane bonus if you are evil-aligned; if you are neither good nor evil, you can choose what type of bonus the spell grants when you cast it.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.