Pathfinder 1e Spell Conjuration

Fumblestep

Fumblestep coats a target's feet in slick ectoplasm that retains some psychic connection to your mind.

School
Conjuration
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature
Duration
1 minute/level or until discharged (see text)
Saving Throw
None (see text)
Spell Resistance
Yes
Components
V S M

Fumblestep coats a target's feet in slick ectoplasm that retains some psychic connection to your mind. While the spell remains in effect, the target creature takes a -1 penalty on Reflex saving throws and Acrobatics checks.

At any point during the spell's duration while the target remains in range, you can discharge the spell as a standard action, mentally tugging at the ectoplasm to perform a trip combat maneuver, using your caster level instead of your base attack bonus, and using your Charisma, Intelligence, or Wisdom modifier, whichever is highest, instead of your Strength modifier. This trip attempt does not provoke an attack of opportunity and cannot be affected by feats or other means of altering a trip combat maneuver's effects.

View references and cross-links for Fumblestep

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.