Pathfinder 1e Spell Transmutation

Glide

You take no falling damage and move 60 ft./round while falling.

School
Transmutation
Casting Time
1 standard action
Range
Personal
Target
You
Duration
Until landing or 1 minute/level (D)
Saving Throw
—
Spell Resistance
No
Components
V S M DF

You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet in any horizontal direction for every 1 foot you fall, at a speed of 60 feet per round. You cannot use this spell to actually gain height, merely coast in other directions as you fall. If subjected to a strong wind or any other effect that causes you to rise you can take advantage of it in order to increase the distance you can glide. The spell ends as soon as your feet touch the ground regardless of its remaining duration. If the spell expires while you are still in the air you fall the remaining distance as normal.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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