Pathfinder 1e Spell Enchantment Charm

Gullibility

Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.

School
Enchantment
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./level)
Target
One creature
Duration
10 minutes/level (D)
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S

You befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10 penalty on Sense Motive checks for the spell's duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously.

Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable.

A creature gains no benefits from glibness on Bluff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility renders a target so willing to believe what others say that glibness cannot make their words any more believable.

View references and cross-links for Gullibility

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