Gullibility
Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.
- School
- Enchantment
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./level)
- Target
- One creature
- Duration
- 10 minutes/level (D)
- Saving Throw
- Will negates
- Spell Resistance
- Yes
- Components
- V S
You befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10 penalty on Sense Motive checks for the spell's duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously.
Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable.
A creature gains no benefits from glibness on Bluff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility renders a target so willing to believe what others say that glibness cannot make their words any more believable.