Pathfinder 1e
Spell
Abjuration
Hex Glyph (Greater)
This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex).
- School
- Abjuration
- Casting Time
- 10 minutes
- Range
- Touch
- Target
- Object touched or up to (CASTERLEVEL*5) sq. ft.
- Duration
- Permanent until discharged [D]
- Saving Throw
- See text
- Spell Resistance
- No
- Components
- V S M · 400 gp
This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex). You trace the glyph with incense, which must first be sprinkled with powdered diamond (as noted in the material line). Read magic allows its caster to identify a greater hex glyph with a DC 16 Spellcraft check.