Pathfinder 1e Spell Abjuration

Hex Glyph

This spell functions like the spell glyph version of glyph of warding, except you can store a hex you know (but not a major hex or a grand hex) instead of a spell.

School
Abjuration
Casting Time
10 minutes
Range
Touch
Target
Object touched or up to (CASTERLEVEL*5) sq. ft.
Duration
Permanent until discharged [D]
Saving Throw
See text
Spell Resistance
No
Components
V S M
This spell functions like the spell glyph version of glyph of warding, except you can store a hex you know (but not a major hex or a grand hex) instead of a spell. If the hex has a target, it targets the intruder. If the hex has an area or an amorphous effect, the area or effect is centered on the intruder. The triggered hex uses this spell's caster level and DC. Read magic allows its caster to identify a hex glyph with a successful DC 13 Knowledge (arcana) check. Identifying the glyph does not discharge it and indicates that it stores a hex, but does not indicate the effect of that hex.
View references and cross-links for Hex Glyph

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