Pathfinder 1e Spell Abjuration

Hide From Animals

Animals can't perceive one subject/level.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
—
Duration
10 min./level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes
Components
S DF

Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.

Effects

one creature touched/level
Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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