Pathfinder 1e Spell Abjuration

Hide From Undead

Undead can't perceive one subject/level.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
Duration
10 min./level (D)
Saving Throw
Will negates (harmless); see text
Spell Resistance
Yes
Components
V S DF

Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.

Effects

one touched creature/level
Source

Core Rulebook

Attribution

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