Pathfinder 1e Spell Conjuration

Hungry Pit

As create pit, but dealing 4d6 damage to those in it as it closes.

School
Conjuration
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
Duration
1 round + 1 round/level
Saving Throw
Reflex negates; Reflex half; see text
Spell Resistance
No
Components
V S F

This spell functions as create pit, except that the pit has the ability to squeeze and crush any creature trapped within it and has a maximum depth of 100 feet. Creatures who fall into the hole take falling damage as normal. In addition, anyone within the pit, not just those on the bottom, takes 4d6 points of bludgeoning damage each round as the pit contracts and then returns to its normal size (a successful Reflex save halves this damage). The ever-shifting walls of the pit are quite difficult to scale and have a Climb DC of 35.

Effect

10-ft.-by-10-ft. hole, 10 ft. deep/2 levels

Effects

10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.