Pathfinder 1e Spell Necromancy

Hunter's Howl

Treat enemies as favored for 1 round/level.

School
Necromancy
Casting Time
1 standard action
Range
20 ft.
Area
20-ft.-radius burst
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
No
Components
V S

With a single primal howl, you strike fear in your opponents. Until the end of the spell's duration, you treat those affected by it as if they were your favored enemy, gaining a +2 bonus on weapon attack and damage rolls against them, and a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. If an affected creature is already one of your favored enemies, it is shaken instead. This is a mind-affecting fear effect.

Effects

20-ft.-radius burst
Attribution

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.