Pathfinder 1e
Spell
Necromancy
Hunter's Howl
Treat enemies as favored for 1 round/level.
- School
- Necromancy
- Casting Time
- 1 standard action
- Range
- 20 ft.
- Area
- 20-ft.-radius burst
- Duration
- 1 round/level
- Saving Throw
- Will negates
- Spell Resistance
- No
- Components
- V S
With a single primal howl, you strike fear in your opponents. Until the end of the spell's duration, you treat those affected by it as if they were your favored enemy, gaining a +2 bonus on weapon attack and damage rolls against them, and a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. If an affected creature is already one of your favored enemies, it is shaken instead. This is a mind-affecting fear effect.