Pathfinder 1e Spell Necromancy

Hydrophobia

Targets in the area must succeed at a Will save or become deathly afraid of drowning.

School
Necromancy
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Area
30-ft.-radius burst
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S

Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the target is swimming or otherwise submerged in water, it must spend all of its efforts attempting to escape from the water. As long as an affected target remains in water, it takes 1d6 points of nonlethal damage each round as it thrashes about and swallows water. Even out of water, targets cannot imbibe potions or willingly interact with any fluids for the duration of this spell.

View references and cross-links for Hydrophobia

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