Pathfinder 1e Spell Transmutation

Improve Trap

Improves a trap with one specific element of the trap chosen at the time of casting.

School
Transmutation
Casting Time
1 minute
Range
Close (25 ft. + 5 ft./2 levels)
Target
One trap
Duration
Instantaneous
Saving Throw
Will negates (object)
Spell Resistance
No
Components
V S

When this spell is cast upon a trap, it improves one specific element of the trap chosen at the time of casting. The caster can improve the trap in any of the following ways (each one raises the trap's CR by +1).

  • Increase DC of the Perception check required to locate the trap by +5.
  • Increase DC of the Disable Device check required to disarm trap by +5.
  • Increase the trap's attack bonus or saving throw by +2.

To cast this on a trap, you must know that the trap exists and its precise location. A trap can only have one improvement from this spell at a time. A second casting changes the improvement on the trap, but does not add another improvement.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

View references and cross-links for Improve Trap

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.