Pathfinder 1e Spell Conjuration

Incendiary Cloud

Deals 6d6 fire damage/round.

School
Conjuration
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Area
Cloud spreads in 20-ft. radius, 20 ft. high
Duration
1 round/level (D)
Saving Throw
Reflex half, see text
Spell Resistance
No
Components
V S

An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sight as a fog cloud does. In addition, the white-hot embers within the cloud deal 6d6 points of fire damage to everything within the cloud on your turn each round. All targets can make Reflex saves each round to take half damage.

As with a cloudkill spell, the smoke moves away from you at 10 feet per round. Figure out the smoke's new spread each round based on its new point of origin, which is 10 feet farther away from where you were when you cast the spell. By concentrating, you can make the cloud move as much as 60 feet each round. Any portion of the cloud that would extend beyond your maximum range dissipates harmlessly, reducing the remainder's spread thereafter.

As with fog cloud, wind disperses the smoke, and the spell can't be cast underwater.

Effects

cloud spreads in 20-ft. radius, 20 ft. high
Source

Core Rulebook

Attribution

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