Pathfinder 1e Spell Abjuration

Influence Wild Magic

This spell creates an area of stabilizing magical energy that emanates from you.

School
Abjuration
Casting Time
1 standard action
Range
Personal
Target
You
Duration
10 minutes/level
Saving Throw
None (harmless)
Spell Resistance
No
Components
V S

This spell creates an area of stabilizing magical energy that emanates from you. Any creature within this area that fails a concentration check to cast a spell normally in an area of wild magic rolls twice to determine the wild magic effect and choose its preferred result.

Effect

20-foot-radius burst of stabilizing magic centered on you
View references and cross-links for Influence Wild Magic

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