Pathfinder 1e Spell Illusion Pattern

Inhibiting Patterns

You create one or more vibrant pillars of kaleidoscopic color that rise out from the ground.

School
Illusion
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
—
Duration
Concentration +1 round/level (D)
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S M

You create one or more vibrant pillars of kaleidoscopic color that rise out from the ground.

A creature attempting to move through one of the pillars must attempt a Will save. Failure means the creature can't move through the pillar and can't take any other actions for the duration of its turn that round, but it can attempt to pass through the pillar again in subsequent rounds (attempting another save against the effect). A creature need only succeed at one saving throw to move through all pillars created by this spell.

A creature standing within the area of a pillar is dazzled (no save), while a creature making a ranged attack that passes through one or more of the illusory pillars takes a 50% miss chance. A creature can make a melee attack against a target within a pillar at no penalty.

Effect

one cylinder (10-ft. radius, 40-ft. high)/3 levels
View references and cross-links for Inhibiting Patterns

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