Pathfinder 1e Spell Illusion Figment

Instant Fake

You create an illusory duplicate of the target item.

School
Illusion
Casting Time
1 standard action
Range
Touch
Target
One object weighing no more than (CASTERLEVEL) lb.
Duration
(CASTERLEVEL) minutes
Saving Throw
Will disbelief (if interacted with)
Spell Resistance
No
Components
V S M
You create an illusory duplicate of the target item. If you hold the charge on this spell, you can deliver it while touching an object you steal with Sleight of Hand or a steal combat maneuver; in this case, the illusion phases into existence exactly as you remove the genuine article, allowing you to instantaneously replace a protected or guarded item with no change in appearance, weight, or other factors. The illusion appears to be a perfect replica. Actively examining the fake with an Appraise or Perception check grants a creature a Will save, but on a failed saving throw, it concludes that the fake is the genuine article. The illusion isn't a functional item, nor does it have any magical properties of the original. For example, an instant fake of a set of thieves' tools can't be used to pick a lock, a false warhammer can't harm a person or break an object, a suit of unreal chainmail offers no actual protection, and an illusory potion of cure light wounds doesn't heal any hit points when imbibed.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.